Path
The Path
struct represents file paths in the underlying filesystem. There are
two flavors of Path
: posix::Path
, for UNIX-like systems, and
windows::Path
, for Windows. The prelude exports the appropriate
platform-specific Path
variant.
A Path
can be created from an OsStr
, and provides several methods to get
information from the file/directory the path points to.
A Path
is immutable. The owned version of Path
is PathBuf
. The relation
between Path
and PathBuf
is similar to that of str
and String
:
a PathBuf
can be mutated in-place, and can be dereferenced to a Path
.
Note that a Path
is not internally represented as an UTF-8 string, but
instead is stored as a vector of bytes (Vec<u8>
). Therefore, converting a
Path
to a &str
is not free and may fail (an Option
is returned).
use std::path::Path;
fn main() {
// Create a `Path` from an `&'static str`
let path = Path::new(".");
// The `display` method returns a `Display`able structure
let _display = path.display();
// `join` merges a path with a byte container using the OS specific
// separator, and returns a `PathBuf`
let mut new_path = path.join("a").join("b");
// `push` extends the `PathBuf` with a `&Path`
new_path.push("c");
new_path.push("myfile.tar.gz");
// `set_file_name` updates the file name of the `PathBuf`
new_path.set_file_name("package.tgz");
// Convert the `PathBuf` into a string slice
match new_path.to_str() {
None => panic!("new path is not a valid UTF-8 sequence"),
Some(s) => println!("new path is {}", s),
}
}
Be sure to check at other Path
methods (posix::Path
or windows::Path
) and
the Metadata
struct.