Primitives
Rust provides access to a wide variety of primitives. A sample includes:
Scalar Types
- signed integers:
i8,i16,i32,i64,i128andisize(pointer size) - unsigned integers:
u8,u16,u32,u64,u128andusize(pointer size) - floating point:
f32,f64 charUnicode scalar values like'a','α'and'∞'(4 bytes each)booleithertrueorfalse- and the unit type
(), whose only possible value is an empty tuple:()
Despite the value of a unit type being a tuple, it is not considered a compound type because it does not contain multiple values.
Compound Types
- arrays like
[1, 2, 3] - tuples like
(1, true)
Variables can always be type annotated. Numbers may additionally be
annotated via a suffix or by default. Integers default to i32 and
floats to f64. Note that Rust can also infer types from context.
fn main() {
// Variables can be type annotated.
let logical: bool = true;
let a_float: f64 = 1.0; // Regular annotation
let an_integer = 5i32; // Suffix annotation
// Or a default will be used.
let default_float = 3.0; // `f64`
let default_integer = 7; // `i32`
// A type can also be inferred from context
let mut inferred_type = 12; // Type i64 is inferred from another line
inferred_type = 4294967296i64;
// A mutable variable's value can be changed.
let mut mutable = 12; // Mutable `i32`
mutable = 21;
// Error! The type of a variable can't be changed.
mutable = true;
// Variables can be overwritten with shadowing.
let mutable = true;
}
See also:
the std library, mut, inference, and shadowing
Last update:
2022-07-27